Grim Terms

The last Death got fired. You're the replacement.

Someone has to do it

You are the new Death. Not a god, not a monster. An employee. You were handed a scythe, a desk, and an ancient slot machine that runs on souls. Your Boss left a note with your first quota. You've never seen their face.

Every round, the quota climbs. You buy spins with the souls you've collected, pull the lever, and hope the reels line up. Pay early and you earn Pure Souls, a rare currency that buys long-term power. Wait too long and you get nothing extra. Can't pay at all? You're fired. For Death, that's somehow worse.

Survive enough centuries on the job and you earn your way back to Earth as a human. That's the deal.

There is no shop. No grind. Just the machine and the math. Your build comes entirely from the choices you make between rounds, when the Book of Infinity opens and offers you three paths forward.

The machine, the quota, the math

01

The Quota

Your Boss sets a soul target every round. Hit it and you survive. Miss it and your contract ends. Each round, the number goes up. No negotiation.

02

The Spins

Spins cost souls. Every pull of the lever is an investment. The reels decide your return. Spend carefully or burn through your reserves before the round ends.

03

Early Payment

Pay your quota ahead of schedule and the surplus converts to Pure Souls. Wait until the deadline and you get nothing extra. Risk and timing are the whole game.

Three paths. One choice per round.

Heaven
Steady returns

Reliable payouts, consistent value. Low variance. For those who believe in compound interest across centuries.

Purgatory
Utility and hedging

Tools that bend the rules. Manipulate reels, extend rounds, convert currencies. The middle path for those who plan ahead.

Hell
Big risk, bigger reward

Massive multipliers with serious downsides. One good hit can make a run. One bad one can end it. Not for the careful.

What you're getting into

First-Person Roguelike

You sit at the machine. You pull the lever. There is no abstraction layer between you and the consequences.

No Two Runs Alike

Gifts roll with random modifiers. The same path choice gives different results every time. Adapt or fail.

Pure Soul Economy

Early payment converts surplus into Pure Souls. Spend them on Influence with Heaven or Hell to unlock talents that permanently change the machine.

The Boss

Your Boss communicates through notes. You've never seen their face. The quota always arrives on time. So do the consequences.

Escalating Pressure

Quotas rise every round. The machine stays the same. You either get better or you get fired.

Build Through Choices

No shop. No loot drops. Your build comes from the Book of Infinity alone. Every gift picked is a gift not taken.

Influence System

Invest in Heaven for stability or Hell for volatility. Your allegiance reshapes the machine's behavior across runs.

Getting Fired Is the Fail State

You don't die. You lose the job. For Death, unemployment is existential. There is no severance package.

Every spin costs souls. Every soul counts.

Your shift starts soon.